In most RPGs that I’ve played, rolls tend to be against static difficulty numbers. However, more recently, there have been more games that do opposed rolls. Today, I’m going to talk about the differences between the two, and which I like and why.
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One of the things that I really like about Technoir is the fact that gear is really simple. I mean, if it helps you, add some push dice. If not, ignore it. Simple.
However, one place where a lot of games fall a bit short is when dealing with non-combat, non-vehicle items. Today, I’m going to be talking about the trenchcoats!
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Ok, so the title is a bit lame, but hey, go with it for a bit, please? Thanks! ^_^
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I’ve been pondering for a while now the necessity of the Block action. In theory, it seems like a great plan…in practice…well, read on, readers!
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Over the past few weeks, I’ve been getting the Player’s Guide ready for mass consumption. And I did!
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Alright, guys, it’s “done.” I’ve been working hard this week, and the online player’s guide is done!
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I’ve been busy since my last post, even though I have been quite silent. I didn’t want to say anything until I got the green-light from Jeremy.
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