I’ve been watching Avatar: The Last Airbender on Netflix (for the third or fourth time, and was wondering how one would stat up the avatar and friends. So instead of waiting around for someone else to do it, I figured I would!
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Last time, we discussed a bit about the differences between Watcher characters. Today, I’d like to delve a bit more into the differences, and go ahead and build some! As the title explains, it’s going to be ninja. I mean, who doesn’t like ninja, am I right?
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Well, it’s been a busy week in the world of Marvel RPG! A good friend of mine, Adam, has a nice collection of links over on his blog. Check it out!
In any event, there has been a metric ton of stuff done for players in creating their characters, even an entire thread over on RPGnet for people to post their builds! But there is a lack of Watcher-specific material. So today, let’s talk about making minions, mobs, & other bad guys!
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Ok, so I have a confession to make: I love alliteration! Now that we have that out of the way, let’s talk DOOM!
So there has been a bit of discussion of what the Doom Pool is, what it should be, and how to use it. Today I’m going to talk about just that: how it works, what to do with it, and how to use it to your best advantage as the Watcher.
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This is part 2 of my ongoing review of Margaret Weiss Productions Marvel Heroic Roleplaying. You can find Part 1 - Basics here.
My fiancée read my last post, and brought up a very good point about my last review: I never told you what I did and did not like! So today, I’m here to talk about my feelings.
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Welcome back, true believers! Today is Part 1 of my multi-part review of the Marvel Heroic Roleplaying by Margaret Weis Productions. Part 1 deals with the basic dice mechanics of the system.
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Some of you may have noticed that I have a few new tools going on. Some of the tools are right here on my site, while the rest are on my twitter feed! Heck, two of them are “hidden” tools that you never see me interact with! Today, I’m going to talk a bit about my cool new tools.
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In most RPGs that I’ve played, rolls tend to be against static difficulty numbers. However, more recently, there have been more games that do opposed rolls. Today, I’m going to talk about the differences between the two, and which I like and why.
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